Build, Measure, Learn: A Foundation for Not F#%king it Up


The fear of investing our heart and soul into making a game that no one will love can be overwhelming. But it doesn’t have to be. By using the intuitive and human design framework of building experiments, measuring results, and integrating that learning, you can investigate the small assumptions that feed that big fear if left unanswered. In this session we introduce the fundamentals of lean startup and show how easy it is to conquer that fear and design games you know people will love.