Design, Aesthetics

Closing Session: The Social Imperative of Games

After two days of talking about how to make games better, lead curator Mike Selinker leads a discussion of how games and game creators are perceived in the greater scheme. As creators of interactive entertainment, what should we say and do in an electrified environment like we have today? Several of our convention's panelists talk about what our responsibilities are (and aren't) in this strange world.


0 Overlapping Events