Design

Collectible Game Design: An Interactive Experience

This will be a two hour workshop on how to create and modify collectible trading card games and collectible object games. It will also include a short overview lecture followed by two main exercises. In one exercise, attendees will be given a set of cards and will be required to divide them into sets based on power level and mechanical theme, and justify their rationale for doing so. In the second exercise, attendees will be given a new set of "unbalanced" game cards with the goal of modifying, countering, or banning the cards.

Speakers

Mike Elliott