Diversity Tools and Takeaways

Instead of another "diversity is good" type of talk, let us give you tools to make your games and workplace more inclusive. This panel focuses on giving people who are beyond a 101 level of understanding of inclusion concrete things to take back with them to their teams, projects, and studios. We will provide a checklist to work through character design, advice on using diversity consultants for the greater good of the project, and ways to respond to criticism if you have a diversity fail.


Tanya DePass, Chris Barney, Shana Bryant, Link Hughes, Mel Fox