Operations

Game Jams: Crosstraining for AAA Devs

We are three AAA game developers across different disciplines who regularly participate in game jams. We'll describe how each of our experiences expanded our knowledge of the art and process of game making, and how this has enriched our work in the AAA space. Our panelists include a level designer, a visual artist, and a music composer, each with concrete examples of how our game jamming has given both broad insights and specific techniques that have proved useful in our respective fields.

Speakers

Patrick Wren, Wilbert Roget II, Alexander Dracott