Is software patentable? What do the recent Supreme Court and Federal Circuit decisions mean? How do I protect my game against competitors who can reverse-engineer it? Why aren’t copyright and trademark law adequate? We’ll look at how patent law has changed over the past decade, and what you can do you to successfully build a portfolio that provides meaningful protection, including specifics of how to avoid the dreaded trap of “abstract ideas.” Intended for everyone from indies to AAA publishers.