High-Performance Rendering Through the Ages (of Empires)


This session is a detailed tour through the rendering engines in the first two Age of Empires games, and their modern versions now powering the current HD and Definitive Editions of the games. Whether you are a 3D engine guru, or just curious, this promises to be fascinating look at the numerous issues, challenges and optimizations it took to make a high-performance AAA game engine 20 years, and learn which of those challenges are still relevant today and which have been relegated to history.


Lumberyard BAFTA Intel