Programming, Design, Operations
Kickoff Session: "Developer, Know Thyself" with Warren Spector
Lots of people and studios make games because, well, that's what they do. They get an idea they think would be "fun" for players, they make it, get another "fun" idea, make it and so on. By the time they reach the end of their career (and that day is coming for all of us, eventually…) they can look back and say "I made a bunch of games." Satisfying and sufficient? For some. But some developers want more, whether they realize it consciously or not. For the medium, I'd argue, there MUST be more than just making random, fun games. This talk is about that "more" - why it's important to have a "philosophy" that provides a consistent foundation for your work along with some tips for finding your own, personal "more."