Let Them Play: Scaling to Low-End Hardware in Unity and Unreal
We’ve all tried to play games we knew our PC’s couldn’t handle. They stutter, they whine, and then stumble along at 12FPS until we (nauseously) throw in the towel. What if all our games played everywhere, from mind-blowing graphics on our home rigs to the performant portability of laptop gaming? Come learn how to take advantage of systems in Unity and Unreal to make your game playable for all.