On Perception & Creating a Sense of Presence in VR / AR


We’ll begin by briefly explaining how and why we perceive 3D and virtual reality. Then, we’ll explore how to use this knowledge in building architectural and gaming environments that create the sense of presence and immersion. Each topic will focus on examples based on real and virtual worlds. After the presentation you can use this knowledge to create a strong sense of presence within (room-scaled) AR environments, enabling you to boost the Genius Loci of your virtual worlds.