Papo & Yo, That Dragon, Cancer, Night in the Woods—these games use personal experience in their design. The events of our lives have the potential to inspire gameplay, mechanics, and narrative design. This workshop explores how teams can use the personal and autobiographical experiences of every member to innovate gameplay and design less-familiar worlds. Attendees will work in groups on multipart exercises. You can use techniques from the exercises for any game, no matter the budget or genre.