On a daily basis, our world is deluged with hundreds of new game releases. And yet as designers, we hope our titles outshine the rest on good game design. But what does that mean precisely? Designers should develop a common language that our producers, engineers, marketers, reviewers, and fans alike can understand when describing game design. Join TableTop producer and senior lecturer Boyan Radakovich in a discussion defining a framework to help develop, teach, and show good game design.