Programming, Design

The Quirks of Bluetooth Game Development

This panel is a retrospective of a year of iOS and tvOS Bluetooth development customizing a Unity plugin for a multiplayer game. Do you like small packet size limits? Here you go. You want skewed network topologies? Oh here's a bunch. Do you love hardware constraints? Got you covered. If you like having an cool game idea only to realize Bluetooth is incompatible with it you'll enjoy this panel. You make game design decisions around Bluetooth limitations, not the other way around.

Speakers

Rayvionne French