Working Smarter, Not Harder: A Crunch Conversation

Crunch is not only bad for designers, it’s also bad for the end product; yet avoiding crunch is easier said than done. Jennifer Allaway, founder of the Quality of Life SIG in the IGDA, moderates a panel on healthy ways to tackle crunch. Former IGDA chair Kate Edwards, ARK’s lead designer Kayd Hendricks, and indie developer James Portnow will answer questions and offer their expertise. Designers from AAA and indie spaces alike will take away several tools they can use in their own studios.