Programming

Your Game, Everywhere

You’ve spent years of your life creating your masterpiece. Now your job is to get everyone to play it. But with Steam becoming flooded with games, releasing on as many platforms as possible is more important than ever. Learn tips from a panel of experts on the best approaches to porting to consoles or mobile that will minimize your effort and maximize your playerbase. You’ll be better prepared for the technical work ahead in addition to the administrative side of publishing on any platform.

Speakers

Ty Taylor, Matthew Endsley, Thomas O’Connor