ZDDOMG: Zero Downtime Deploys for Online Multiplayer Games

Players expect our game to be up all the time. They play around the world and around the clock. They should always have an open path to play, and they should never have to put time with friends on hold while we work on the servers. Using our flagship game (Vainglory) as a case study, we review how to evolve an online game from patch downtimes to zero downtime deploys with special emphasis on the challenges created by mobile app store distribution and the limitations of a small team.


Sean Austin