Tuesday 8/27
10:30am
12:15pm
- State of the Industry - Take This' White Paper Review
- Show Me Your War Face! The Tactical AI of Battletech
- Exploiting the Ragequit Precipice: Frustration Neuroscience
- Overview of Critical Legal Issues for Video Game Startups
- Designing Puzzles for Collaborative Solving
- Infinite Monkeys on Infinite Keyboards - Role of the Writer
1:30pm
2:45pm
- Understanding Patterning for Marvelous Designer Artists
- What We Do in the Shadows (of Kickstarter)
- Dedicated Game Servers for Multiplayer Games
- Represent & Retain: Cultivating Inclusive Studio Culture
- The Infinite Storytelling Engine of Professional Wrestling
- Everyone Will Remember That: A Deep Dive Into Choice Design
- Using Design Pillars to Maintain Focus
4:00pm
- Game Workers Unite Presents: Organizing is Happening Now!
- It’s not a Trap: Using Tenets & Traps to improve games UX.
- Deeper Data Dungeons and Actual AI Dragons
- Heroic Alpha to Veiled Early Access, a Breach Post-Mortem
- Implementing Behavioral Economics Model into a Game Server
- Creating Captivating Combat : An Interactive Discussion
5:15pm
Wednesday 8/28
10:30am
12:15pm
1:30pm
2:45pm
4:00pm
5:30pm