Design

Re-imagining Mayhem for Borderlands 2 VR

How do you design for a game never meant for VR?

In bringing Borderlands 2 to VR, the team tackled design challenges that are common among VR ports. Analyzing direct examples from Borderlands 2 VR, Gearbox Software presents their porting formula that you can replicate with your game. These methodologies focus on small changes with big impacts and leverage the platform’s strengths as hooks. The principles of this talk apply when porting games to VR/AR, mobile, Nintendo Switch, and more.

Speakers

Jacob Lavender