Show Me Your War Face! The Tactical AI of Battletech
In this lecture, Dave LeCompte and Kevin Maloney cover many pieces of the AI in Harebrained Schemes’ 2018 Battletech game. These areas include Behavior Trees, Influence Maps, code generation, logic visualization, runtime role assignment, and "birthday cake overrides". Dave LeCompte was the AI engineer, and Kevin Maloney was the AI designer for this turn-based tactical combat game.