Tuesday 8/27 - Hours 10AM - 6PM
Tuesday 10:30am
- Kickoff Session: Digital Extremes - The Evolution of a Dev Studio :: [Grand I] 10:30am - 11:30am
Tuesday 12:15pm
- State of the Industry - Take This' White Paper Review :: [Grand I] 12:15pm - 1:15pm
- Show Me Your War Face! The Tactical AI of Battletech :: [Grand III] 12:15pm - 1:15pm
- Exploiting the Ragequit Precipice: Frustration Neuroscience :: [Grand II] 12:15pm - 1:15pm
- Overview of Critical Legal Issues for Video Game Startups :: [Cascade] 12:15pm - 1:15pm
- Designing Puzzles for Collaborative Solving :: [Vashon] 12:15pm - 2:15pm
- Infinite Monkeys on Infinite Keyboards - Role of the Writer :: [Fifth Avenue Room] 12:15pm - 1:15pm
Tuesday 1:30pm
- Introduction to Samsung AR Emoji SDK :: [Grand II] 1:30pm - 2:30pm
- Universal Communications in Games and Its Benefits :: [Fifth Avenue Room] 1:30pm - 2:30pm
- Discord Tools for Devs: Build and Engage Your Game Community :: [Grand III] 1:30pm - 2:30pm
- Booth on a Budget - The Third One :: [Grand I] 1:30pm - 2:30pm
- I Can't See Your Game: Colorblindness vs. Game Graphics :: [Cascade] 1:30pm - 2:30pm
Tuesday 2:45pm
- Understanding Patterning for Marvelous Designer Artists :: [Grand I] 2:45pm - 3:45pm
- What We Do in the Shadows (of Kickstarter) :: [Cascade] 2:45pm - 3:45pm
- Dedicated Game Servers for Multiplayer Games :: [Grand III] 2:45pm - 3:45pm
- Represent & Retain: Cultivating Inclusive Studio Culture :: [Fifth Avenue Room] 2:45pm - 3:45pm
- The Infinite Storytelling Engine of Professional Wrestling :: [Grand II] 2:45pm - 3:45pm
- Everyone Will Remember That: A Deep Dive Into Choice Design :: [Vashon] 2:45pm - 4:45pm
- Using Design Pillars to Maintain Focus :: [St. Helens] 2:45pm - 3:45pm
Tuesday 4:00pm
- Game Workers Unite Presents: Organizing is Happening Now! :: [St. Helens] 4:00pm - 5:00pm
- It’s not a Trap: Using Tenets & Traps to improve games UX. :: [Fifth Avenue Room] 4:00pm - 5:00pm
- Deeper Data Dungeons and Actual AI Dragons :: [Grand III] 4:00pm - 5:00pm
- Heroic Alpha to Veiled Early Access, a Breach Post-Mortem :: [Grand II] 4:00pm - 5:00pm
- Implementing Behavioral Economics Model into a Game Server :: [Cascade] 4:00pm - 5:00pm
- Creating Captivating Combat : An Interactive Discussion :: [Grand I] 4:00pm - 5:00pm
Tuesday 5:15pm
- Cardboard Lessons: From LCG to UDG :: [Grand I] 5:15pm - 6:15pm
- Negotiating Deals with “Next Generation” Distributors :: [Fifth Avenue Room] 5:15pm - 6:15pm
- Building a Better Mission Giver in Borderlands 3 :: [Grand III] 5:15pm - 6:15pm
- Healthier by Design :: [Cascade] 5:15pm - 6:15pm
- Bringing Open Source to Game Development :: [Grand II] 5:15pm - 6:15pm
- Help Us Integrate Sound Effects into Games LIVE :: [Vashon] 5:15pm - 6:15pm
Wednesday 8/28 - Hours 10AM - 6PM
Wednesday 10:30am
- Understanding Combat Choreography with Eric Jacobus :: [Fifth Avenue Room] 10:30am - 11:30am
- The Beauty and Mayhem of a Decade of User Generated Content :: [Grand II] 10:30am - 11:30am
- Tech Hacks for Small & Mid-Sized Teams to Do More with Less :: [Grand I] 10:30am - 11:30am
- The Devil is in the Details :: [Grand III] 10:30am - 11:30am
Wednesday 12:15pm
- Time to Buzz the Tower: Training Air Force Pilots with Games :: [Grand III] 12:15pm - 1:15pm
- Let's Create a Dating Sim Together! :: [Vashon] 12:15pm - 2:15pm
- Game Creators and the Pursuit of Leverage :: [Fifth Avenue Room] 12:15pm - 1:15pm
- The Only Thing a Playtester Says That Matters :: [Grand I] 12:15pm - 1:15pm
- Keep Calm and Carry On: Building an Indie Studio that Lasts :: [St. Helens] 12:15pm - 1:15pm
- Live Events for Cross-Platform Competition :: [Grand II] 12:15pm - 1:15pm
Wednesday 1:30pm
- The Life of a Niantic Map Tile :: [Grand III] 1:30pm - 2:30pm
- So, About That Loot Box Bill aka "Games, Stop Being Casinos" :: [Cascade] 1:30pm - 2:30pm
- Self-Employed, Not Self-Destroyed :: [Grand I] 1:30pm - 2:30pm
- Take your Marvelous Designer Garments to the Next Level! :: [Grand II] 1:30pm - 2:30pm
- Love and Lust in Games: A Roundtable Discussion :: [St. Helens] 1:30pm - 2:30pm
- Play Nice: How to build a healthy gaming community :: [Fifth Avenue Room] 1:30pm - 2:30pm
Wednesday 2:45pm
- How Music Works: What Musicians Do When Musicians Do Music :: [Cascade] 2:45pm - 3:45pm
- Everyone Needs a Little Help: Best Practices in Outsourcing :: [Grand II] 2:45pm - 3:45pm
- Worst Regrets from Pro Game Designers. :: [Grand III] 2:45pm - 3:45pm
- Surviving in a Crowded Market :: [Grand I] 2:45pm - 3:45pm
- Intro to UX Workshop :: [Vashon] 2:45pm - 5:00pm
- Diversity Consultants: What We Do and Why You Need Us :: [Fifth Avenue Room] 2:45pm - 3:45pm
Wednesday 4:00pm
- Writing Effective Design Specs :: [Grand III] 4:00pm - 5:00pm
- Building A Local Design Community :: [Grand II] 4:00pm - 5:00pm
- Ask Game Lawyers Anything: This Normally Costs Money! :: [Fifth Avenue Room] 4:00pm - 5:00pm
- Conceptualizing Accessibility with these Magnificent Players :: [Cascade] 4:00pm - 5:00pm
- Re-imagining Mayhem for Borderlands 2 VR :: [Grand I] 4:00pm - 5:00pm
- Early Access As An Indie Studio: What You Need to Know :: [St. Helens] 4:00pm - 5:00pm
Wednesday 5:30pm
- Closing Session: The Creative Battery :: [Grand I] 5:30pm - 6:30pm